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All Targets, or simply called All, is an suffix in various abilities that specifies the targeted units in play (or in rare cases out of play) to include a large portion of the in play population.

Please notice the effect counts immune units in, and as such the immune animation is shown and if reflect is available the damage may be recoiled to caster. Ability malfunction due to immune units are also counted.

List of All Targets[]

Ability Target Notes
Assassinate All All friendly and enemy units in play.

Enemy immune units are affected but only an immune animation occurs.

Friendly immune units are killed.

Boost All All friendly units in play.
Blast All enemy units in play. The ability does not include the word "All", but can be substituted by Zap All.
Burn All All enemy units in play.
Command All All friendly units in play excluding self. It is regardless of faction or card type,
Curse All All enemy units in play.
Disease All All enemy units in play.
Fear All All enemy units in play.
Firebolt All All enemy units in play Firebolt damage is calculated seperately for each unit.
Flying All All friendly units in play.
Harass All All enemy units in staging area It bypasses Immune in the readying units.
Heal All All friendly units in play.
Icebolt All All enemy units in play. Freezing status is calculated separately for each unit.
Increase Burn All All enemy units in play.
Mobilize All friendly units in play. The description of the spell:
All Health +1, All Attack +1
Poison All All enemy units in play.
Prevent Burn All All enemy units in play.
Rage Burn All All friendly units in play.
Remove All Flying All enemy units in play. It includes those being in effect of Levitate and Ring of Flight.
Rush All All friendly units in staging area.
Sap All All enemy units in play.
Whip All All friendly beasts. Might be fatal.
Wound All All enemy units in play.