Cards fall in to a limited number of types, determining their interactions with each other.
The different card types are:
Card Type | Similarities | Weaknesses |
Apparition | All of them are undeads, and they have abilities. | Undead slayer and immune enemies |
Archer | Most of them have archery. | Trample |
Barrier | Most of them have 0 attack and rely on counterattack. | Barrier slayer and non-attack base damage |
Beast | All of them will decrease 1 health and increase 1 attack, when whipped. | Beasts have higher ready |
Cavalry | Most of them have trample. Some of them have block. | Pikeman and non-attack based damage |
Dragon | Most of them are strong in one-on-one combat. | Dragon slayer, archery (except elf dragons), assassination series spells |
Fiend | All of them are demons, and they have ability. | Demon slayer |
Hero | All of them do not take double damage against any kind of attack. Most of the leading unit of a squad is a hero. | Not useful partnered with command and protect sub-units |
Imp | All of them are demons, with low ready, low health and abilities. | High attack rating and high health enemies |
Infantry | All of them have fairly good abilities with low ready. | Archery and flying |
Siege | They damage the opponent's army purely by abilities. | Fast damaging units (no need to be high attack) |
Summoner | All of them are demons, having low attack and helping abilities. | High attack rating and high health enemies |
Artifact | All of them will equip to the leftmost unit when ready becomes 0. Will remain until unit dies or magic vortex takes effect. Will equip to second, third and etc. units if the leftmost unit(s) are equipping artifact. Will hold place if not enough units are in battlefield. | Magic vortex or equipping to weak, pay-life units |
Spell | All of them will take effect and go to graveyard when ready becomes 0. Specific types of spells will return to ready state when criteria is not achieved, for example, no units in graveyard will cause recycle to remain in ready state. | Immune for enemies generally, varies for self-based spells |
Card types ad abilities[]
Many of the units falling in certain type have the relevant abilities. For example, nearly all archers have archery skill. Many dragons are strong related to the same ready valued cards. However there are exceptions, like Anglor Skirmisher having 0 attack and snipe ability.