A spell is a card that will generally help turn the tides of the battle. They are put into graveyard once their effect has been used. However, those spells without any available targets will reset its ready value and remain in staging area. Animated spells act like animated units and have a 50% chance of returning to the staging area.
List of spells effects with certain criteria to remain in staging area:
Attack +x, Heal | No friendly unit in play |
Blast, Burn All, Chain Zap, Death Aura, Disease, Icebolt, Poison, Trap, Sap, Zap | No enemy unit in play (immune unit counts, in case only immune units are in play the spell will be useless and goes to graveyard) |
Rush (Rush all) | No friendly unit in staging area |
Sabotage, Harass | No enemy units in staging area |
Reanimate, Reclaim | No friendly units in graveyard |
Gain Morale | Full morale |
Vampires Invulnerable | No Vampires in play or all vampires are in effect of another Vampires Invulnerable. |
All spells have a even ready value, ranging from 0 to 14. Most spells also have two rarity version, similar to other cards the rarer cards have 2 less ready value than the common counterparts.
A general list of spell effects[]
- This list is not a complete list of spells, it is a list of generalization of effects from all spells.
Main Effect | Version 1 | Version 2 | Version 3 |
---|---|---|---|
Blast x | 1, animated | 2 | None |
Boost +x | 2, all attacks | 3, 2 attacks | 4, 1 attack, lose morale 6 |
Burn All | Yes | None | None |
Chain Zap x | 3 | None | None |
Curse All | Yes | None | None |
Demoralize x | 2, animated | 4 | 6, lose morale 2 |
Destroy Artifacts | Yes | Animated | None |
Disease all | Yes | None | None |
Firebolt all x | 4 | None | None |
Flying all | Yes | None | None |
Gain Morale x | 4, animated | 6 | None |
Harass All x | 1, rush all 1 | 2 | None |
Heal All x | 1, sap all 1 | 2, animated | 4 |
Icebolt x | 2, 3 | 2 | None |
Icebolt All x | 2 | None | None |
Poison x | 6 | None | None |
Poison All x | 2 | 2 | None |
Resurrect | 1, animated | None | None |
Reclaim x | 3 | None | None |
Remove All Flying | Yes | Animated | None |
Rush x | 4, animated | 6 | None |
Rush all x | 1, harass 1 | None | None |
Sabotage | 1 | None | None |
Sap x | 5 | None | None |
Sap All x | 1 | 1, heal 1 | 2, lose morale 2 |
Snipe x | 2, two targets | None | None |
Trap All | Yes | None | No |
Whip All | 1 | None | None |
Zap x | 3, two targets | 3, animated | 4 |
List of Spells[]
Human[]
Elf[]
Orc[]
Undead[]
- Contagion
- Curse
- Necromancy
- Plague
- Weaken
Demon[]
- Blizzard
- Ice Storm
- Ignite
- Magma Blast
Neutral[]
- Antimagic Storm
- Apocalypse
- Assassinate
- Avalanche
- Battle Preparations
- Battle Standard
- Blast
- Bloodthirst
- Call of Blood
- Cataclysm
- Chain Zap
- Change the Guard
- Deadly Arrow
- Demonic Gaze
- Demonic Ritual
- Demonic Wedgie
- Favorable Winds
- Flame Wave
- Friend to Foe
- Ground
- Invigorate
- Levitate
- Magic Missile
- Magic Vortex
- Mist Form
- Mobilize
- Nature's Wrath
- Poison Cloud
- Power Drain
- Raging Flame
- Rally
- Recycle
- Resurrect
- Rust
- Sabotage
- Sanctuary
- Sap
- Shoulder to Shoulder
- Shrink
- Strength in Numbers
- Summer Festival
- Timeshift
- Touch of Life
- Turning the Tide
- Unsummon
- Windstorm
- Zap