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About[]
It is a page for making theoretical setups to reach certain situation that cause unit(s) to perform rather abnormal things, such as reaching unreasonably high attack, health, and so on. They are just for fun and not suitable for battle use. However readers can try making new decks using these techniques.
Berserker[]
Skarg's Axe | Amulet of Health | Skarg's Axe |
Gold | Troll Blood Vial |
Explanation:
The setup utilizes the ability of Zombie berserker's regenerate ability. By practice at most 3 enemies can attack the berserker with Whirlwind's help. Bear in mind the berserker will kill any non-flying stuff at the end, it is essential to put three attack 1 flying units to gnaw on it. Nightwing imps seem to be a good choice. An armor golem is used to defend against the imps for placing the zombie correctly.
The result would be increment of 3 attack per turn.